

They'll offer to duplicate the seal for you in return for half of the treasure, but they'll only take half of the money and gems inside, and leave to real loot for you.Being a member of the Thieves Guild allows you to use disguise kits and steal from other innocent characters. To get around the problem, you can visit the Thieves Guild at #4. The box contains a (plain) ring, a jeweled dragon statuette, a jewel studded bowl, a gold banded wand, and gauntlets of ogre power, but if you open it and break the seal, Cadorna will notice and be ticked off at you. "I'll crush the life from your limbs!" The battle involves the ogre plus a bunch of hobgoblins, but it probably won't be any more difficult than many other battles you've fought at this point.Īfter the fight, you'll find an iron box with Cadorna's seal across the lock. He'll stay with you until you reach the Council Building in the Civilized District, and then he'll leave to join Cadorna. If you have the brass key from #8, then you can free Skullcrusher and add him to your party. Inside you'll find Skullcrusher, who is Councilman Cadorna's servant, plus a diary page ( journal entry 47). The door is locked, but you should be able to bash or pick it open. "Feel my infernal wrath!" When they're dead you'll find a whole bunch of loot: a cursed necklace, a brass key (which unlocks Skullcrusher at #9), a potion of healing, a stone statuette, and two magic user scrolls (containing a variety of spells, including "burning hands").

You'll face Grishnak and a bunch of hobgoblins here. This is where you'll arrive in the textile house if you sneak in via the Thieves Guild.

Otherwise your non-stealthy approach will alert them, and a battle will start up. If you sneaked into the textile house via the Thieves Guild and the wells (see #1), then you won't have to fight the hobgoblins here. If you search, you won't find anything, and if you destroy the body, nothing will happen. You'll find the words "Skullcrusher was here" written in blood next to the dead hobgoblin. Possibly this location is just random on the map, and changes every time you enter the area. You'll find a diary page here ( journal entry 11). The thieves can sneak you into the textile house (you'll arrive at #7), allowing you to avoid a battle. Other characters will fall and lose almost all of their health, and then be teleported back to the surface. If you have a thief in your party, then the thief can climb down the rope ladder here and speak with the Thieves Guild. Watch out for the ghouls and wights in this area.
